本篇內容介紹了“怎么用python實現flappy bird游戲”的有關知識,在實際案例的操作過程中,不少人都會遇到這樣的困境,接下來就讓小編帶領大家學習一下如何處理這些情況吧!希望大家仔細閱讀,能夠學有所成!
程序大概流程:1.加載圖片素材文件 2.繪畫開始界面,等待程序開始(按空格) 3 .程序刷新,不斷while 循環(a.隨機生成柱子,并移動,然后繪制 b.小鳥自下落 c.檢測鍵盤方向按鍵) 4.程序結束,繪制結束界面,把分數記錄到txt文件
# -*- coding: utf-8 -*-
"""
Created on Thu Dec 15 00:27:17 2016
BY LINJUNJI SYSU 1360622136@qq.com
"""
import pygame
from sys import exit
import random
from pygame.locals import *
from pygame.font import *
from gamerole import *
import os
import datetime
import numpy as np
import operator
#圖片路徑信息
BackGround_image_path2='./sources/background/day.png' #背景圖片
BackGround_image_path3='./sources/background/night.png'
GetStart_image_path='./sources/guide/day/down.png' #開始界面
GameOver_image_path='./sources/other/gameover.png'
Restart_image_path='./sources/other/restart.png'
Grade_blackball_path='./sources/other/grade_blackball.png'
white_gold_Medal_image_path='./sources/medal/white_gold_medal.png' #獎牌圖片
gold_image_path='./sources/medal/gold_medal.png'
silver_medal_image_path='./sources/medal/silver_medal.png'
bronze_medal_image_path='./sources/medal/bronze_medal.png'
Ground_image_path='./sources/background/ground.png' #地面圖片
pilar_image_up_path='./sources/pilar/up.png' #柱子圖片
pilar_image_down_path='./sources/pilar/down.png'
Bird_image1_path='./sources/bird/up.png' #小鳥圖片
Bird_image2_path='./sources/bird/med.png'
Bird_image3_path='./sources/bird/down.png'
#游戲窗體設置
pygame.init()
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption('falppy_bird')
#圖片載入
background_day=pygame.image.load(BackGround_image_path2)
background_night=pygame.image.load(BackGround_image_path3)
ground=pygame.image.load(Ground_image_path)
pilar_image_up=pygame.image.load(pilar_image_up_path)
pilar_image_down=pygame.image.load(pilar_image_down_path)
get_start_image=pygame.image.load(GetStart_image_path)
gameover_image=pygame.image.load(GameOver_image_path)
medal_blackball_image=pygame.image.load(Grade_blackball_path)
restart_image=pygame.image.load(Restart_image_path)
bird_images=[]
bird_image_up=pygame.image.load(Bird_image1_path)
bird_image_med=pygame.image.load(Bird_image2_path)
bird_image_down=pygame.image.load(Bird_image3_path)
bird_images.append(bird_image_up)
bird_images.append(bird_image_med)
bird_images.append(bird_image_down)
medal_images=[]
medal1=pygame.image.load(white_gold_Medal_image_path)
medal2=pygame.image.load(gold_image_path)
medal3=pygame.image.load(silver_medal_image_path)
medal4=pygame.image.load(bronze_medal_image_path)
medal_images.append(medal1)
medal_images.append(medal2)
medal_images.append(medal3)
medal_images.append(medal4)
#新建小鳥
bird_pos=[190,190] #小鳥初始位置
mybird=Bird(bird_images,bird_pos)
#柱子集合
pilar_set = pygame.sprite.Group()
#運行參數設置
pilar_frequency=0 #柱子更新參數
bird_frequency=0 #小鳥飛行頻率
clock = pygame.time.Clock()
running=False
score=0
flag=1
def collide_circle(pilar, mybird): #碰撞檢測函數
if mybird.rect.right > pilar.pilar1_rect.left and mybird.rect.left < pilar.pilar1_rect.right:
if (mybird.rect.top >pilar.pilar1_rect.bottom and mybird.rect.bottom <pilar.pilar2_rect.top):
return False
else:
return True
else:
if mybird.rect.bottom > 400:
return True
else:
return False
def get_history_record(score): #獲取記錄的得分
record=[]
index =0
if os.path.isfile("record.txt"): #存在:獲取記錄到的內容
f=open("record.txt")
line=f.readline()
line=f.readline()
while line !="":
record.append([int(line.strip().split(",")[0]),line.strip().split(",")[1]])
line=f.readline()
f.close()
record.append([score,str(datetime.datetime.now())])
record.sort(key=operator.itemgetter(0),reverse=True)
print record
while len(record)>10:
record.pop()
file_writer = open("record.txt", 'w')
file_writer.writelines("time"+","+"grade"+"\n")
for i in range(len(record)):
file_writer.writelines(str(record[i][0])+","+str(record[i][1])+"\n")
if int(record[i][0]) == int(score):
index=i
file_writer.close()
if index >3:
index=3
return record[0][0],index
while not running:
clock.tick(60)
screen.fill(0)
screen.blit(get_start_image, (0, 0))
pygame.display.update()
x, y=pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<380 and y>300 and x>180 and x <210:
running=True
while True:
clock.tick(60)
pilar_frequency +=1
#生成柱子
if pilar_frequency %100==0:
pilar_pos=[384,random.randint(130, 250)]
new_pilar=Pilar(pilar_image_up, pilar_image_down, pilar_pos)
pilar_set.add(new_pilar)
if pilar_frequency >=1000:
pilar_frequency=0
flag=(-1)*flag
#移動柱子
for pilar in pilar_set:
pilar.move()
if collide_circle(pilar, mybird): #碰撞檢測代碼
mybird.is_hit=True
for pilar in pilar_set:
pilar.stop()
if pilar.pilar1_rect.right <0:
pilar_set.remove(pilar)
#小鳥降落
mybird.SelfMoveDown()
# 繪制背景
screen.fill(0)
if flag==1:
screen.blit(background_day, (0, 0))
else:
screen.blit(background_night, (0, 0))
#繪制柱子
for pilar in pilar_set:
screen.blit(pilar.pilar1_image,pilar.pilar1_rect)
screen.blit(pilar.pilar2_image,pilar.pilar2_rect)
#繪制地面
screen.blit(ground,(0,384))
#繪制玩家小鳥
bird_frequency +=1
if not mybird.is_hit: #未發生碰撞
score +=10
screen.blit(mybird.image[mybird.image_index],mybird.rect)
mybird.image_index=bird_frequency % 3
else: #發生碰撞
running=False
mybird.SelfDiedDown()
screen.blit(mybird.image[0],mybird.rect)
has_log=False
while not running and mybird.is_downtoground: #畫面切換到結束界面
screen.blit(gameover_image,(64,30))
screen.blit(medal_blackball_image,(42,100))
screen.blit(restart_image,(122,270))
if not has_log:
bestscore,index=get_history_record(score/100) #獲取歷史記錄情況
print score/100
print bestscore,index
has_log=True
screen.blit(medal_images[index],(75,160)) #要讀取之前保存的信息,
x, y=pygame.mouse.get_pos()
#目前得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290, 145]
screen.blit(score_text, text_rect)
#歷史最佳得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(bestscore), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [290,200]
screen.blit(score_text, text_rect)
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()
elif event.type == pygame.MOUSEBUTTONDOWN:
if y<360 and y>280 and x>150 and x <240: #重新開始
pilar_set = pygame.sprite.Group()
mybird=Bird(bird_images,bird_pos)
score=0
running=True
pygame.display.update()
# 繪制得分
score_font = pygame.font.Font(None, 36)
score_text = score_font.render(str(score/100), True, (255,255,255))
text_rect = score_text.get_rect()
text_rect.midtop = [185, 30]
screen.blit(score_text, text_rect)
#屏幕更新
pygame.display.update()
#繪制按鍵執行代碼
key_pressed=pygame.key.get_pressed()
if not mybird.is_hit:
if key_pressed[K_w] or key_pressed[K_UP]:
mybird.moveUp()
if key_pressed[K_s] or key_pressed[K_DOWN]:
mybird.moveDown()
for event in pygame.event.get():
if event.type ==pygame.QUIT:
pygame.quit()
exit()第二個文件,gamerole.py 定義兩個類,一個是柱子類,定義柱子的生成規則和移動規則 一個是小鳥類,定義小鳥位置信息,加載圖片信息以及小鳥的飛行控制
# -*- coding: utf-8 -*- """ Created on Thu Dec 15 00:27:17 2016 @author: LINJUNJI """ import pygame import random SCREEN_WIDTH =384 SCREEN_HEIGHT=448 INTERVEL=120 #兩個障礙之間的間隔 UP_LIMIT=60 DOWN_LIMIT=360 #小鳥類 class Bird(pygame.sprite.Sprite): def __init__(self,bird_imgs,init_pos): pygame.sprite.Sprite.__init__(self) self.image=bird_imgs self.rect=self.image[0].get_rect() self.rect.midbottom=init_pos self.up_speed = 5 self.down_speed=2 self.selfdown_speed=2 self.image_index=0 #圖片索引參數,控制小鳥飛行姿態變化 self.is_hit=False self.is_downtoground=False def SelfMoveDown(self): self.rect.top += self.selfdown_speed def SelfDiedDown(self): self.up_speed = 0 self.down_speed=0 self.rect.bottom +=self.selfdown_speed*2 if self.rect.bottom >=400: self.rect.bottom =400 self.is_downtoground=True def moveUp(self): if self.rect.top<=0: self.rect.top=0 else: self.rect.top -=self.up_speed def moveDown(self): if self.rect.top>=SCREEN_HEIGHT-self.rect.height: self.rect.top = SCREEN_HEIGHT-self.rect.height else: self.rect.top += self.down_speed ''' def moveLeft(self): if self.rect.left <= 0: self.rect.left = 0 else: self.rect.left -= self.speed def moveRight(self): if self.rect.left >= SCREEN_WIDTH - self.rect.width: self.rect.left = SCREEN_WIDTH - self.rect.width else: self.rect.left += self.speed ''' #柱子類 class Pilar(pygame.sprite.Sprite): def __init__(self,pilar_image_up,pilar_image_down,init_pos): pygame.sprite.Sprite.__init__(self) self.pilar1_image=pilar_image_up self.pilar2_image=pilar_image_down self.pilar1_rect=self.pilar1_image.get_rect() self.pilar2_rect=self.pilar2_image.get_rect() self.pilar1_rect.bottomleft=init_pos self.pilar2_rect.topleft=[init_pos[0],init_pos[1]+INTERVEL] self.horizontal_speed=2 #柱子平移的速度 self.vertical_speed=0.3 #柱子上下移動的速度 self.direction=random.randint(0,1) #柱子上下移動的方向 def move(self): self.pilar1_rect.left -=self.horizontal_speed #柱子左右移動 self.pilar2_rect.left -=self.horizontal_speed if self.direction == 1: #控制柱子上下移動 self.pilar1_rect.bottom +=self.vertical_speed self.pilar2_rect.top +=self.vertical_speed if self.pilar2_rect.top > DOWN_LIMIT: self.direction=0 else: self.pilar1_rect.bottom -=self.vertical_speed self.pilar2_rect.top -=self.vertical_speed if self.pilar1_rect.bottom < UP_LIMIT: self.direction=1 def stop(self): self.horizontal_speed=0 self.vertical_speed=0
游戲的素材圖片

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