小編給大家分享一下python如何制作簡易版挖礦小游戲,希望大家閱讀完這篇文章后大所收獲,下面讓我們一起去探討吧!
先寫初始設置的代碼:
import pygame, sys, random, time
pygame.init()
screen = pygame.display.set_mode((660, 640))
pygame.display.set_caption("寶石礦工") #標題
gemImg = pygame.image.load("gem.png") #寶石
heroImg = pygame.image.load("hero.png") #挖礦者
gameoverbg = pygame.image.load("gameover.png") #失敗提示
bgImg = pygame.image.load("bg.png") #背景
myFont = pygame.font.SysFont("kaiti", 30)
sound = pygame.mixer.Sound("moveMusic.wav")
pygame.mixer.music.load("bgMusic.mp3") #背景音樂
pygame.mixer.music.play(-1)
heroRect = pygame.Rect(270, 0, 80, 80)創建寶石的列表:
gemRectList = [] # 寶石列表 number = 0 # 挖到的寶石數量 start = False # False表示不退出第一層循環,True表示退出 #創建寶石Rect列表 for i in range(5): x = random.randint(0, 610) y = random.randint(30, 590) gemRect = pygame.Rect(x, y, 50, 50) gemRectList.append(gemRect)
是否繼續上一次游戲的代碼:
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_y:
with open("record.txt","r") as file:
number = int(file.read())
start = True
elif event.key == pygame.K_n:
start = True
screen.fill((0, 0, 0))
myWord = "是否繼續上次的游戲成績?y/n"
text = myFont.render(myWord, True, (255, 0, 0))
screen.blit(text, (130, 280))
if start==True:
break
pygame.display.update()把結尾寫一下:
t1 = time.time()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
sound.play()
if event.key == pygame.K_UP and heroRect.y > 0:
heroRect.y = heroRect.y - 40
elif event.key == pygame.K_DOWN and heroRect.y < 560:
heroRect.y = heroRect.y + 40
elif event.key == pygame.K_LEFT and heroRect.x > 0:
heroRect.x = heroRect.x - 40
elif event.key == pygame.K_RIGHT and heroRect.x < 560:
heroRect.x = heroRect.x + 40
t2 = time.time()
t = t2 - t1 # t表示經過的時間
# 繪制地圖
screen.blit(bgImg, (0, 0))
# 繪制寶石
for n in gemRectList:
if n.colliderect(heroRect):
number = number + 1
n.x = random.randint(0, 610)
n.y = random.randint(40, 590)
screen.blit(gemImg, n)
# 繪制英雄
screen.blit(heroImg, heroRect)
# 繪制字體
myWord = "挖到的寶石數:" + str(number)
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (420, 10))
myWord = "剩余時間:" + str(int(20 - t))
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (10, 10))
#時間結束,游戲結束,保存成績,顯示成績
if int(t) >= 20:
with open("record.txt", "w") as file:
file.write(str(number))
screen.blit(gameoverbg, (0, 0))
myWord = "時間到了,你的成績為:" + str(number)
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (160, 80))
pygame.display.update()完成!
完整代碼:
import pygame, sys, random, time
pygame.init()
screen = pygame.display.set_mode((660, 640))
pygame.display.set_caption("寶石礦工") #標題
gemImg = pygame.image.load("gem.png") #寶石
heroImg = pygame.image.load("hero.png") #挖礦者
gameoverbg = pygame.image.load("gameover.png") #失敗提示
bgImg = pygame.image.load("bg.png") #背景
myFont = pygame.font.SysFont("kaiti", 30)
sound = pygame.mixer.Sound("moveMusic.wav")
pygame.mixer.music.load("bgMusic.mp3") #背景音樂
pygame.mixer.music.play(-1)
heroRect = pygame.Rect(270, 0, 80, 80)
gemRectList = [] # 寶石列表
number = 0 # 挖到的寶石數量
start = False # False表示不退出第一層循環,True表示退出
#創建寶石Rect列表
for i in range(5):
x = random.randint(0, 610)
y = random.randint(30, 590)
gemRect = pygame.Rect(x, y, 50, 50)
gemRectList.append(gemRect)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_y:
with open("record.txt","r") as file:
number = int(file.read())
start = True
elif event.key == pygame.K_n:
start = True
screen.fill((0, 0, 0))
myWord = "是否繼續上次的游戲成績?y/n"
text = myFont.render(myWord, True, (255, 0, 0))
screen.blit(text, (130, 280))
if start==True:
break
pygame.display.update()
t1 = time.time()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
sound.play()
if event.key == pygame.K_UP and heroRect.y > 0:
heroRect.y = heroRect.y - 40
elif event.key == pygame.K_DOWN and heroRect.y < 560:
heroRect.y = heroRect.y + 40
elif event.key == pygame.K_LEFT and heroRect.x > 0:
heroRect.x = heroRect.x - 40
elif event.key == pygame.K_RIGHT and heroRect.x < 560:
heroRect.x = heroRect.x + 40
t2 = time.time()
t = t2 - t1 # t表示經過的時間
# 繪制地圖
screen.blit(bgImg, (0, 0))
# 繪制寶石
for n in gemRectList:
if n.colliderect(heroRect):
number = number + 1
n.x = random.randint(0, 610)
n.y = random.randint(40, 590)
screen.blit(gemImg, n)
# 繪制英雄
screen.blit(heroImg, heroRect)
# 繪制字體
myWord = "挖到的寶石數:" + str(number)
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (420, 10))
myWord = "剩余時間:" + str(int(20 - t))
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (10, 10))
#時間結束,游戲結束,保存成績,顯示成績
if int(t) >= 20:
with open("record.txt", "w") as file:
file.write(str(number))
screen.blit(gameoverbg, (0, 0))
myWord = "時間到了,你的成績為:" + str(number)
myText = myFont.render(myWord, True, (0, 0, 0))
screen.blit(myText, (160, 80))
pygame.display.update()看完了這篇文章,相信你對python如何制作簡易版挖礦小游戲有了一定的了解,想了解更多相關知識,歡迎關注億速云行業資訊頻道,感謝各位的閱讀!
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