先上個效果圖,以免大家跑錯地了。

嗯,除了只能錄三秒,其他沒啥問題。
下面分析一下怎么實現上面這個效果。
理性分析后我們可以看到是幾個小球繞著一個圓進行運動,那這里面的重點我們看看什么。
繪制五個球,沒什么難度,讓球繞圓進行運動,這個好像我們沒有見到是怎么去實現了,那下就說這個。
從本質上看,球繞圓運動,其實我們可以看作是一個物體繞指定的路勁運動,那我們就有下面幾個東西需要說一下:
1:Path
2:ValueAnimator
3:PathMeasure
前兩個大家應該都見過,一個是路徑,就是可以自己繪制路線的一個工具,一個是動畫,用來指定物體運動的工具,那第三個是一個關于測量路徑的類。
下面說說PathMeasure的用法。
首先是初始化:
pathMeasure = new PathMeasure(path, false);
兩個參數第一個,第一個就是我們需要用到的路徑,第二個參數意思就是這個以路徑頭尾是否相連來計算結果,通常我們就寫false就行,不會有問題。
然后是用法:
private float[] mCurrentPositionOne = new float[2];
float value = (Float)
animation.getAnimatedValue();
pathMeasure.getPosTan(value, mCurrentPositionOne, null);
我們可以看見把一個二維數組放到了getPosTan這個方法里面,然后還有一個animation,這里的animation來自哪里呢?來自這里:valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 獲取當前點坐標封裝到mCurrentPosition
float value = (Float) animation.getAnimatedValue();
pathMeasure.getPosTan(value, mCurrentPositionOne, null);
postInvalidate();
}
});
看見沒,是動畫的監聽里面來的,getPosTan的最后一個參數通常也就寫null就行了,那么這整個一行的代碼意思就是當動畫發生了變化,就執行這行代碼,然后這行代碼會把這個時間點的路徑上的坐標賦值給mCurrentPositionOne。
那我們獲取到看這個路徑上的坐標點怎么辦呢?
立馬用來ondraw里面啊,我的小球此時就可以根據這個坐標點去繪制自己的位置,這個的話,當動畫開始時,小球就會不斷接受新的坐標,然后不斷重繪,最終產生旋轉小球的效果。
我先把屬性動畫的代碼貼出來:
if (valueAnimatorOne == null) {
valueAnimatorOne = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorOne.setDuration(800);
// 減速插值器
valueAnimatorOne.setInterpolator(new DecelerateInterpolator());
valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 獲取當前點坐標封裝到mCurrentPosition
float value = (Float) animation.getAnimatedValue();
pathMeasure.getPosTan(value, mCurrentPositionOne, null);
postInvalidate();
}
});
valueAnimatorOne.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateOne = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateOne = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorOne.start();
我寫了個800,也就是動畫的維持時間,但是我們發現有啊后幾個小球,所以我們需要繪制好幾個小球,然后給他們不同的動畫,為什么呢?因為動畫都一樣,小球就疊加在一起了,我們就只能看見一個球了。
說到這里的話,我們的目標算時完成了,具體的操作,大家參考以下代碼,或者去:android自定義View索引
里面動畫的demo進行下載,大家隨意,下面給出代碼:
/**
* 仿視頻加載動畫,旋轉的藍色小球
*/
public class RotaryBall extends View {
private Path rotationPath;
private float radius;
private Paint circlePaintOne;
private PathMeasure pathMeasure;
private int finishAnimateOne = 0; // 用來判斷當前動畫有沒有開始
private int finishAnimateTwo = 0; // 用來判斷當前動畫有沒有開始
private int finishAnimateThree = 0; // 用來判斷當前動畫有沒有開始
private int finishAnimateFour = 0; // 用來判斷當前動畫有沒有開始
private int finishAnimateFive = 0; // 用來判斷當前動畫有沒有開始
private Handler handler;
private float[] mCurrentPositionOne = new float[2];
private float[] mCurrentPositionTwo = new float[2];
private float[] mCurrentPositionThree = new float[2];
private float[] mCurrentPositionFour = new float[2];
private float[] mCurrentPositionFive = new float[2];
private ValueAnimator valueAnimatorOne = null;
private ValueAnimator valueAnimatorTwo = null;
private ValueAnimator valueAnimatorThree = null;
private ValueAnimator valueAnimatorFour = null;
private ValueAnimator valueAnimatorFive = null;
private int currentStatus = -1; //-1表示第一次運行,0表示動畫結束或者沒開始,1表示正在運動中
private boolean animateOrNot = true; //用來決定是否開啟動畫
public RotaryBall(Context context) {
super(context);
initData();
}
public RotaryBall(Context context, AttributeSet attrs) {
super(context, attrs);
initData();
}
private void initData() {
rotationPath = new Path();
circlePaintOne = new Paint();
circlePaintOne.setColor(Color.BLUE);
circlePaintOne.setAntiAlias(true);
handler = new Handler() {
@Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
switch (msg.what) {
case 4:
if (finishAnimateOne == 0) {
startAnimatorOne();
}
if (finishAnimateTwo == 0) {
startAnimatorTwo();
}
if (finishAnimateThree == 0) {
startAnimatorThree();
}
if (finishAnimateFour == 0) {
startAnimatorFour();
}
if (finishAnimateFive == 0) {
startAnimatorFive();
}
currentStatus = 0;
}
}
};
}
@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
radius = getMeasuredWidth() / 2;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// rotationPath.addCircle(radius, radius, radius - 10, CW);
rotationPath.moveTo(radius, 0 + 10);
rotationPath.cubicTo(radius, 0 + 10, radius * 2 - 10, 0 + 10, radius * 2 - 10, radius);
rotationPath.cubicTo(radius * 2 - 10, radius, radius * 2 - 10, radius * 2 - 10, radius, radius * 2 - 10);
rotationPath.cubicTo(radius, radius * 2 - 10, 0 + 10, radius * 2 - 10, 0 + 10, radius);
rotationPath.cubicTo(0 + 10, radius, 0 + 10, 0 + 10, radius, 0 + 10);
rotationPath.close();
pathMeasure = new PathMeasure(rotationPath, false);
//下面繪制不同半徑的小圓
canvas.drawCircle(mCurrentPositionOne[0], mCurrentPositionOne[1], 10, circlePaintOne);
canvas.drawCircle(mCurrentPositionTwo[0], mCurrentPositionTwo[1], 9, circlePaintOne);
canvas.drawCircle(mCurrentPositionThree[0], mCurrentPositionThree[1], 7, circlePaintOne);
canvas.drawCircle(mCurrentPositionFour[0], mCurrentPositionFour[1], 5, circlePaintOne);
canvas.drawCircle(mCurrentPositionFive[0], mCurrentPositionFive[1], 3, circlePaintOne);
if (currentStatus == -1) {
Message message = new Message();
message.what = 4;
handler.sendMessage(message);
}
if (animateOrNot) {
if (currentStatus == 0) {
currentStatus = 1;
new Thread() { //用線程來統一五個圓的周期
@Override
public void run() {
super.run();
try {
Log.d("thread", "thread");
Thread.sleep(1600);
Message message = new Message();
message.what = 4;
handler.sendMessage(message);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}.start();
}
}
}
//供外部調用,開始動畫
public void startAnimate() {
if (!animateOrNot) {
animateOrNot = true;
currentStatus = -1;
invalidate();
}
}
//供外部調用,停止動畫
public void stopAnimate() {
if (animateOrNot) {
animateOrNot = false;
}
}
//界面被銷毀
@Override
protected void onDetachedFromWindow() {
super.onDetachedFromWindow();
stopAnimate();
clearAllAnimation();
}
//清除所有動畫效果
private void clearAllAnimation() {
if (valueAnimatorOne != null){
if (valueAnimatorOne.isRunning()){
valueAnimatorOne.cancel();
}
valueAnimatorOne.removeAllUpdateListeners();
valueAnimatorOne = null;
}
if (valueAnimatorTwo != null){
if (valueAnimatorTwo.isRunning()){
valueAnimatorTwo.cancel();
}
valueAnimatorTwo.removeAllUpdateListeners();
valueAnimatorTwo = null;
}
if (valueAnimatorThree != null){
if (valueAnimatorThree.isRunning()){
valueAnimatorThree.cancel();
}
valueAnimatorThree.removeAllUpdateListeners();
valueAnimatorThree = null;
}
if (valueAnimatorFour != null){
if (valueAnimatorFour.isRunning()){
valueAnimatorFour.cancel();
}
valueAnimatorFour.removeAllUpdateListeners();
valueAnimatorFour = null;
}
if (valueAnimatorFive != null){
if (valueAnimatorFive.isRunning()){
valueAnimatorFive.cancel();
}
valueAnimatorFive.removeAllUpdateListeners();
valueAnimatorFive = null;
}
}
//開始第一個小球的動畫
private void startAnimatorOne() {
if (valueAnimatorOne == null) {
Log.d("valueAnimatorOne", "valueAnimatorOne");
valueAnimatorOne = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorOne.setDuration(800);
// 減速插值器
valueAnimatorOne.setInterpolator(new DecelerateInterpolator());
valueAnimatorOne.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
// 獲取當前點坐標封裝到mCurrentPosition
float value = (Float) animation.getAnimatedValue();
pathMeasure.getPosTan(value, mCurrentPositionOne, null);
postInvalidate();
}
});
valueAnimatorOne.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateOne = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateOne = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorOne.start();
}
//開始第二個小球的動畫
private void startAnimatorTwo() {
if (valueAnimatorTwo == null) {
valueAnimatorTwo = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorTwo.setDuration(1000);
// 減速插值器
valueAnimatorTwo.setInterpolator(new DecelerateInterpolator());
valueAnimatorTwo.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點坐標封裝到mCurrentPosition
pathMeasure.getPosTan(value, mCurrentPositionTwo, null);
postInvalidate();
}
});
valueAnimatorTwo.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateTwo = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateTwo = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorTwo.start();
}
//開始第三個小球的動畫
private void startAnimatorThree() {
if (valueAnimatorThree == null) {
valueAnimatorThree = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorThree.setDuration(1200);
// 減速插值器
valueAnimatorThree.setInterpolator(new DecelerateInterpolator());
valueAnimatorThree.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點坐標封裝到mCurrentPosition
pathMeasure.getPosTan(value, mCurrentPositionThree, null);
postInvalidate();
}
});
valueAnimatorThree.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateThree = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateThree = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorThree.start();
}
//開始第四個小球的動畫
private void startAnimatorFour() {
if (valueAnimatorFour == null) {
valueAnimatorFour = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorFour.setDuration(1400);
// 減速插值器
valueAnimatorFour.setInterpolator(new DecelerateInterpolator());
valueAnimatorFour.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點坐標封裝到mCurrentPosition
pathMeasure.getPosTan(value, mCurrentPositionFour, null);
postInvalidate();
}
});
valueAnimatorFour.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateFour = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateFour = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorFour.start();
}
//開始第五個小球的動畫
private void startAnimatorFive() {
if (valueAnimatorFive == null) {
valueAnimatorFive = ValueAnimator.ofFloat(0, pathMeasure.getLength());
valueAnimatorFive.setDuration(1600);
// 減速插值器
valueAnimatorFive.setInterpolator(new DecelerateInterpolator());
valueAnimatorFive.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
@Override
public void onAnimationUpdate(ValueAnimator animation) {
float value = (Float) animation.getAnimatedValue();
// 獲取當前點坐標封裝到mCurrentPosition
pathMeasure.getPosTan(value, mCurrentPositionFive, null);
postInvalidate();
}
});
valueAnimatorFive.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
finishAnimateFive = 1;
}
@Override
public void onAnimationEnd(Animator animator) {
finishAnimateFive = 0;
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
}
valueAnimatorFive.start();
}
}
總結
以上所述是小編給大家介紹的Android仿視頻加載旋轉小球動畫實例代碼,希望對大家有所幫助,如果大家有任何疑問請給我留言,小編會及時回復大家的。在此也非常感謝大家對億速云網站的支持!
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