今天小編給大家分享一下Flutter投票組件如何使用的相關知識點,內容詳細,邏輯清晰,相信大部分人都還太了解這方面的知識,所以分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后有所收獲,下面我們一起來了解一下吧。
開發遇到的問題
1.選項列表的高度,自適應的問題;
2.進度條動畫的問題;
3.列表回收機制,導致進度條動畫重復;
4.自定義進度條四周圓角;
如何解決問題
拿到數組列表最長的數據,然后根據屏幕寬度計算,超出一行則設定兩行高度,否則使用一行的高度;
_didExceedOneMoreLines(String text, double width, TextStyle style) {
final span = TextSpan(text: text, style: style);
final tp =
TextPainter(text: span, maxLines: 1, textDirection: TextDirection.ltr);
tp.layout(maxWidth: width);
if (tp.didExceedMaxLines) {
//設置item選項的高度
_itemHeight = 100.w;
}
}Widget控件初始化(initState)方法時,使用AnimationController動畫,并實現SingleTickerProviderStateMixin,在build方法當中調用 _controller.animateTo()
AnimationController _controller;
_controller = AnimationController(
vsync: this,
duration: const Duration(seconds: 1),
)..addListener(() {
setState(() {});
});
//觸發動畫,執行的位置
_controller.animateTo()在列表數據當中給動畫標記字段,讓其是否執行動畫;當用戶投票成功,改變狀態執行進度條動畫。用戶滑動列表之后,將標記改為false。關閉動畫效果。
針對修改部分源碼,設置進度條圓角控件;
import 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_screenutil/flutter_screenutil.dart';
class RoundLinearProgressPainter extends ProgressIndicator {
const RoundLinearProgressPainter({
Key key,
double value,
Color backgroundColor,
Color color,
Animation<Color> valueColor,
this.minHeight,
String semanticsLabel,
String semanticsValue,
}) : assert(minHeight == null || minHeight > 0),
super(
key: key,
value: value,
backgroundColor: backgroundColor,
color: color,
valueColor: valueColor,
semanticsLabel: semanticsLabel,
semanticsValue: semanticsValue,
);
final double minHeight;
@override
_RoundLinearProgressPainterState createState() =>
_RoundLinearProgressPainterState();
}
class _RoundLinearProgressPainterState extends State<RoundLinearProgressPainter>
with SingleTickerProviderStateMixin {
AnimationController _controller;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 1),
vsync: this,
)..addListener(() {
setState(() {});
});
if (widget.value != null) _controller.forward();
}
@override
Widget build(BuildContext context) {
return widget._buildSemanticsWrapper(
context: context,
child: Container(
constraints: BoxConstraints(
minWidth: double.infinity,
minHeight: widget.minHeight ?? 4.0,
),
child: CustomPaint(
painter: _LinearProgressIndicatorPainter(
backgroundColor: widget._getBackgroundColor(context),
valueColor: widget._getValueColor(context),
value: widget.value,
animationValue: _controller.value,
),
),
),
);
}
@override
void didUpdateWidget(RoundLinearProgressPainter oldWidget) {
super.didUpdateWidget(oldWidget);
if (widget.value == null && !_controller.isAnimating)
_controller.repeat();
else if (widget.value != null && _controller.isAnimating)
_controller.stop();
}
@override
void dispose() {
_controller.dispose();
super.dispose();
}
}
class _LinearProgressIndicatorPainter extends CustomPainter {
const _LinearProgressIndicatorPainter({
this.backgroundColor,
this.valueColor,
this.value,
this.animationValue,
});
final Color backgroundColor;
final Color valueColor;
final double value;
final double animationValue;
@override
void paint(Canvas canvas, Size size) {
final Paint paint = Paint()
..color = backgroundColor
..isAntiAlias = true
..style = PaintingStyle.fill;
canvas.drawRect(Offset.zero & size, paint);
paint.color = valueColor;
void drawBar(double x, double width) {
if (width <= 0.0) return;
RRect rRect;
///圓角的寬度
var radius = Radius.circular(8.w);
if (value == 1.0) {
///當進度條為1時,設置四周圓角
rRect = RRect.fromRectAndRadius(
Offset(0.0, 0.0) & Size(width, size.height), radius);
} else {
///小于1時,設置左側圓角
rRect = RRect.fromRectAndCorners(
Offset(0.0, 0.0) & Size(width, size.height),
topLeft: radius,
bottomLeft: radius);
}
canvas.drawRRect(rRect, paint);
}
if (value != null) {
drawBar(0.0, value.clamp(0.0, 1.0) * size.width);
}
}
@override
bool shouldRepaint(_LinearProgressIndicatorPainter oldPainter) {
return oldPainter.backgroundColor != backgroundColor ||
oldPainter.valueColor != valueColor ||
oldPainter.value != value ||
oldPainter.animationValue != animationValue;
}
}
abstract class ProgressIndicator extends StatefulWidget {
const ProgressIndicator({
Key key,
this.value,
this.backgroundColor,
this.color,
this.valueColor,
this.semanticsLabel,
this.semanticsValue,
}) : super(key: key);
final double value;
final Color backgroundColor;
final Color color;
final Animation<Color> valueColor;
final String semanticsLabel;
final String semanticsValue;
Color _getBackgroundColor(BuildContext context) =>
backgroundColor ?? Theme.of(context).colorScheme.background;
Color _getValueColor(BuildContext context) =>
valueColor?.value ?? color ?? Theme.of(context).colorScheme.primary;
@override
void debugFillProperties(DiagnosticPropertiesBuilder properties) {
super.debugFillProperties(properties);
properties.add(PercentProperty('value', value,
showName: false, ifNull: '<indeterminate>'));
}
Widget _buildSemanticsWrapper({
BuildContext context,
Widget child,
}) {
String expandedSemanticsValue = semanticsValue;
if (value != null) {
expandedSemanticsValue ??= '${(value * 100).round()}%';
}
return Semantics(
label: semanticsLabel,
value: expandedSemanticsValue,
child: child,
);
}
}以上就是“Flutter投票組件如何使用”這篇文章的所有內容,感謝各位的閱讀!相信大家閱讀完這篇文章都有很大的收獲,小編每天都會為大家更新不同的知識,如果還想學習更多的知識,請關注億速云行業資訊頻道。
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