這篇文章主要介紹“HTML+CSS+JS怎么實現抓娃娃機游戲”,在日常操作中,相信很多人在HTML+CSS+JS怎么實現抓娃娃機游戲問題上存在疑惑,小編查閱了各式資料,整理出簡單好用的操作方法,希望對大家解答”HTML+CSS+JS怎么實現抓娃娃機游戲”的疑惑有所幫助!接下來,請跟著小編一起來學習吧!
如上圖,一個移動的抓手,以及幾個禮物樣品,還有左右移動,抓起按鈕,素材很簡單,但是做出來的效果還是有娃娃機的感覺的
布局部分比較簡單,直接貼代碼了??梢愿鶕约旱男枨蟛煌远x即可~
<div class="page-portrait" id="page-portrait"> <div id="pageContainer" class="page-container game-box"> <div class="poster-main"> <ul class="poster-list"> <li class="item lw1"><img src="images/dx-lw1.png" alt=""></li> <li class="item lw2"><img src="images/dx-lw2.png" alt=""></li> <li class="item lw3"><img src="images/dx-lw3.png" alt=""></li> <li class="item lw4"><img src="images/dx-lw4.png" alt=""></li> <li class="item lw5"><img src="images/dx-lw5.png" alt=""></li> <li class="item lw6"><img src="images/dx-lw6.png" alt=""></li> </ul> </div> <div id="stop" class="button"></div> <div id="left" class="left-btn"></div> <div id="right" class="right-btn"></div> <div class="zhua-top"> <span class="zhua-zuo"></span> <span class="zhua-zhu"></span> <div class="zhua zhuamove"></div> </div> </div> </div>
css用到了幾個運動處理了爪子的動效,如下方代碼所示
@keyframes run { 0% { background-image: url(../images/dx-zhua3.png); } 25% { background-image: url(../images/dx-zhua2.png); } 50% { background-image: url(../images/dx-zhua1.png); } 75% { background-image: url(../images/dx-zhua2.png); } 100% { background-image: url(../images/dx-zhua3.png); } } @keyframes zhuashou { 0% { top: 360px; background-image: url(../images/dx-zhua1.png); } 100% { top: 360px; background-image: url(../images/dx-zhua2.png); } } @keyframes zhuadown { 0% { top: 138px; background-image: url(../images/dx-zhua1.png); } 100% { top: 360px; background-image: url(../images/dx-zhua1.png); } } @keyframes zhua-slideUp { 0% { top: 360px; background-image: url(../images/dx-zhua2.png); } 100% { top: 138px; background-image: url(../images/dx-zhua2.png); } } @keyframes img-slideUp { 0% { top: 23px; } 100% { top: -200px; } }
js代碼創建了一個控制器類,處理事件以及動畫效果的交替等。
var Carousel = { data: { result: 1 }, init: function () { Carousel.control(); }, stop: function () { $(".zhua").removeClass("zhuamove").addClass("zhuadown"); $(".zhua-zhu").addClass("zhudown"); var timer01 = setTimeout(function () { $(".zhua").removeClass("zhuadown").addClass("zhuashou"); var timer03 = setTimeout(function () { $(".zhua").removeClass("zhuashou").addClass("zhuaup"); $(".zhua-zhu").removeClass("zhudown").addClass("zhuup"); $(".poster-list .lw" + (Carousel.data.result + 1)).addClass("img-slideUp"); clearTimeout(timer03); timer03 = null; }, 800); var timer02 = setTimeout(function () { $(".zhua").removeClass("zhuaup").removeClass("zhuaup1"); $(".zhua-zhu").removeClass("zhuup"); clearTimeout(timer02); timer02 = null; alert("恭喜您抽中一等獎~"); Carousel.start(); }, 2500); clearTimeout(timer01); timer01 = null; }, 1000); }, start: function () { $(".zhua").addClass("zhuamove"); $(".zhua").removeClass("zhuadown").removeClass("zhuaup1").removeClass("zhuaup"); $(".poster-list .item").removeClass("img-slideUp").removeClass("img-slideOutUp"); }, zhuaMove: function (num) { switch (num) { case 0: $(".zhua-top").animate({ left: -145, },300); break; case 1: $(".zhua-top").animate({ left: 0, },300); break; case 2: $(".zhua-top").animate({ left: 145, },300); break; } }, control: function () { $("#left").on("click", function () { Carousel.data.result--; if (Carousel.data.result <= 0) { Carousel.data.result = 0; } Carousel.zhuaMove(Carousel.data.result); }); $("#stop").click(Carousel.stop); $("#right").on("click", function () { Carousel.data.result++; if (Carousel.data.result >= 2) { Carousel.data.result = 2; } Carousel.zhuaMove(Carousel.data.result); }); }, };
到此,關于“HTML+CSS+JS怎么實現抓娃娃機游戲”的學習就結束了,希望能夠解決大家的疑惑。理論與實踐的搭配能更好的幫助大家學習,快去試試吧!若想繼續學習更多相關知識,請繼續關注億速云網站,小編會繼續努力為大家帶來更多實用的文章!
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