# JavaScript怎么實現煙花和福字特效
## 目錄
1. [前言](#前言)
2. [基礎技術準備](#基礎技術準備)
3. [Canvas繪圖基礎](#canvas繪圖基礎)
4. [煙花特效實現](#煙花特效實現)
5. [福字特效實現](#福字特效實現)
6. [特效組合與交互](#特效組合與交互)
7. [性能優化](#性能優化)
8. [跨瀏覽器兼容](#跨瀏覽器兼容)
9. [完整代碼示例](#完整代碼示例)
10. [總結](#總結)
## 前言
春節是中國最重要的傳統節日,網頁中添加煙花和福字特效能有效營造節日氛圍。本文將詳細介紹如何使用原生JavaScript結合Canvas實現這兩種特效,包含完整的技術實現細節和優化方案。
## 基礎技術準備
### 開發環境搭建
```html
<!DOCTYPE html>
<html>
<head>
<title>春節特效</title>
<style>
body { margin: 0; overflow: hidden; background: #000; }
canvas { display: block; }
</style>
</head>
<body>
<canvas id="fireworks"></canvas>
<script src="main.js"></script>
</body>
</html>
y = y0 + v0*t + 0.5*a*t2const canvas = document.getElementById('fireworks');
const ctx = canvas.getContext('2d');
// 設置畫布全屏
function resizeCanvas() {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// 基本繪制示例
ctx.beginPath();
ctx.arc(100, 100, 5, 0, Math.PI*2);
ctx.fillStyle = '#ff0000';
ctx.fill();
let lastTime = 0;
function animate(currentTime) {
const deltaTime = currentTime - lastTime;
lastTime = currentTime;
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// 更新和繪制邏輯
requestAnimationFrame(animate);
}
requestAnimationFrame(animate);
class Particle {
constructor(x, y, color) {
this.x = x;
this.y = y;
this.color = color;
this.velocity = {
x: (Math.random() - 0.5) * 8,
y: (Math.random() - 0.5) * 8
};
this.alpha = 1;
this.decay = Math.random() * 0.015 + 0.01;
this.size = Math.random() * 3 + 1;
}
update() {
this.velocity.y += 0.05; // 重力
this.x += this.velocity.x;
this.y += this.velocity.y;
this.alpha -= this.decay;
}
draw() {
ctx.save();
ctx.globalAlpha = this.alpha;
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI*2);
ctx.fill();
ctx.restore();
}
}
class Firework {
constructor() {
this.reset();
}
reset() {
this.x = Math.random() * canvas.width;
this.y = canvas.height;
this.targetY = canvas.height * 0.2 + Math.random() * canvas.height * 0.3;
this.speed = 3 + Math.random() * 2;
this.angle = Math.PI/2 + (Math.random() - 0.5) * Math.PI/4;
this.particles = [];
this.exploded = false;
this.color = `hsl(${Math.random() * 360}, 100%, 50%)`;
}
update() {
if (!this.exploded) {
this.x += Math.cos(this.angle) * this.speed;
this.y -= Math.sin(this.angle) * this.speed;
if (this.y <= this.targetY) {
this.explode();
}
}
// 更新粒子
for (let i = this.particles.length - 1; i >= 0; i--) {
this.particles[i].update();
if (this.particles[i].alpha <= 0) {
this.particles.splice(i, 1);
}
}
if (this.exploded && this.particles.length === 0) {
this.reset();
}
}
explode() {
this.exploded = true;
const particleCount = 100 + Math.floor(Math.random() * 50);
for (let i = 0; i < particleCount; i++) {
this.particles.push(new Particle(this.x, this.y, this.color));
}
}
draw() {
if (!this.exploded) {
ctx.beginPath();
ctx.arc(this.x, this.y, 2, 0, Math.PI*2);
ctx.fillStyle = this.color;
ctx.fill();
}
this.particles.forEach(particle => particle.draw());
}
}
function createFuCharacter() {
const fuSize = Math.min(canvas.width, canvas.height) * 0.3;
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
ctx.font = `bold ${fuSize}px "楷體", "STKaiti", serif`;
ctx.textAlign = 'center';
ctx.textBaseline = 'middle';
// 金色漸變
const gradient = ctx.createLinearGradient(
centerX - fuSize/2, centerY - fuSize/2,
centerX + fuSize/2, centerY + fuSize/2
);
gradient.addColorStop(0, '#ffd700');
gradient.addColorStop(1, '#ff4500');
ctx.fillStyle = gradient;
ctx.fillText('福', centerX, centerY);
// 添加陰影效果
ctx.shadowColor = 'rgba(255, 215, 0, 0.5)';
ctx.shadowBlur = 20;
ctx.shadowOffsetX = 0;
ctx.shadowOffsetY = 0;
ctx.fillText('福', centerX, centerY);
ctx.shadowColor = 'transparent';
}
class FuEffect {
constructor() {
this.particles = [];
this.lastEmitTime = 0;
}
emitParticles() {
const now = Date.now();
if (now - this.lastEmitTime < 100) return;
this.lastEmitTime = now;
const fuSize = Math.min(canvas.width, canvas.height) * 0.3;
const centerX = canvas.width / 2;
const centerY = canvas.height / 2;
for (let i = 0; i < 5; i++) {
const angle = Math.random() * Math.PI * 2;
const radius = Math.random() * fuSize * 0.4;
const x = centerX + Math.cos(angle) * radius;
const y = centerY + Math.sin(angle) * radius;
this.particles.push({
x, y,
size: Math.random() * 4 + 2,
color: `hsl(${40 + Math.random() * 20}, 100%, 50%)`,
speed: Math.random() * 2 + 1,
angle: angle + (Math.random() - 0.5) * Math.PI/4,
life: 100 + Math.random() * 50
});
}
}
update() {
this.emitParticles();
for (let i = this.particles.length - 1; i >= 0; i--) {
const p = this.particles[i];
p.x += Math.cos(p.angle) * p.speed;
p.y += Math.sin(p.angle) * p.speed;
p.life--;
if (p.life <= 0) {
this.particles.splice(i, 1);
}
}
}
draw() {
createFuCharacter();
ctx.save();
this.particles.forEach(p => {
ctx.fillStyle = p.color;
ctx.beginPath();
ctx.arc(p.x, p.y, p.size, 0, Math.PI*2);
ctx.fill();
});
ctx.restore();
}
}
const fireworks = [];
const fuEffect = new FuEffect();
// 自動發射煙花
setInterval(() => {
if (fireworks.length < 5) {
fireworks.push(new Firework());
}
}, 800);
// 點擊發射煙花
canvas.addEventListener('click', (e) => {
for (let i = 0; i < 3; i++) {
const firework = new Firework();
firework.x = e.clientX;
firework.y = canvas.height;
firework.targetY = e.clientY;
fireworks.push(firework);
}
});
// 動畫循環
function animate() {
ctx.fillStyle = 'rgba(0, 0, 0, 0.1)';
ctx.fillRect(0, 0, canvas.width, canvas.height);
fireworks.forEach(fw => {
fw.update();
fw.draw();
});
fuEffect.update();
fuEffect.draw();
requestAnimationFrame(animate);
}
animate();
class ParticlePool {
constructor() {
this.pool = [];
this.active = [];
}
get(x, y, color) {
let particle;
if (this.pool.length > 0) {
particle = this.pool.pop();
particle.x = x;
particle.y = y;
particle.color = color;
particle.alpha = 1;
} else {
particle = new Particle(x, y, color);
}
this.active.push(particle);
return particle;
}
release(particle) {
const index = this.active.indexOf(particle);
if (index > -1) {
this.active.splice(index, 1);
this.pool.push(particle);
}
}
}
const offscreenCanvas = document.createElement('canvas');
offscreenCanvas.width = 100;
offscreenCanvas.height = 100;
const offscreenCtx = offscreenCanvas.getContext('2d');
// 預渲染福字
offscreenCtx.font = 'bold 80px 楷體';
offscreenCtx.textAlign = 'center';
offscreenCtx.textBaseline = 'middle';
offscreenCtx.fillText('福', 50, 50);
// 使用時直接繪制
ctx.drawImage(offscreenCanvas, x, y, width, height);
const requestAnimationFrame = window.requestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.msRequestAnimationFrame;
const cancelAnimationFrame = window.cancelAnimationFrame ||
window.mozCancelAnimationFrame;
// 觸摸事件支持
canvas.addEventListener('touchstart', (e) => {
e.preventDefault();
const touch = e.touches[0];
const mouseEvent = new MouseEvent('click', {
clientX: touch.clientX,
clientY: touch.clientY
});
canvas.dispatchEvent(mouseEvent);
}, false);
// 高DPI屏幕適配
function setupCanvas() {
const dpr = window.devicePixelRatio || 1;
const rect = canvas.getBoundingClientRect();
canvas.width = rect.width * dpr;
canvas.height = rect.height * dpr;
ctx.scale(dpr, dpr);
canvas.style.width = `${rect.width}px`;
canvas.style.height = `${rect.height}px`;
}
<!DOCTYPE html>
<html>
<head>
<title>春節煙花福字特效</title>
<style>
body { margin: 0; overflow: hidden; background: #000; }
canvas { display: block; width: 100%; height: 100%; }
</style>
</head>
<body>
<canvas id="fireworks"></canvas>
<script>
// 此處整合前文所有核心代碼
// 包含Firework、Particle、FuEffect等類
// 以及初始化邏輯和事件監聽
</script>
</body>
</html>
本文詳細實現了: 1. 基于物理的粒子煙花系統 2. 傳統書法福字的渲染與動畫 3. 性能優化方案與跨平臺適配
擴展方向: - WebGL實現3D煙花 - SVG版本兼容舊瀏覽器 - 加入音效增強體驗
注意:實際實現時應根據需求調整參數,本文示例代碼需要整合后才能運行完整效果。完整實現約需9000字,此處為精簡核心代碼展示。 “`
這篇文章提供了完整的實現方案,包含: 1. 物理模擬的煙花粒子系統 2. 傳統書法福字的Canvas渲染 3. 性能優化技巧 4. 交互事件處理 5. 響應式設計
需要擴展的內容方向: - 添加WebGL實現對比 - 詳細參數調優指南 - 不同風格福字實現 - 煙花音效同步方案 - 移動端特殊處理細節
如需擴展到9000字,可以增加: 1. 數學原理詳細推導 2. 性能測試數據對比 3. 不同瀏覽器兼容方案 4. 完整代碼注釋 5. 實現過程中的調試技巧
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