溫馨提示×

溫馨提示×

您好,登錄后才能下訂單哦!

密碼登錄×
登錄注冊×
其他方式登錄
點擊 登錄注冊 即表示同意《億速云用戶服務條款》

Android開發中amera2 Preview怎么用

發布時間:2021-09-09 13:38:11 來源:億速云 閱讀:155 作者:小新 欄目:開發技術

小編給大家分享一下Android開發中amera2 Preview怎么用,相信大部分人都還不怎么了解,因此分享這篇文章給大家參考一下,希望大家閱讀完這篇文章后大有收獲,下面讓我們一起去了解一下吧!

    前言

    Camera2是Android新的Camera框架,整體來講Camera2為應用程序提供了許多標準接口,使更多的功能可以通過參數控制;但是,靈活的同時也帶來了架構的復雜。本文通過討論實現Camera2的Preview功能,來和大家一起探討Camera2所用到的模塊最小集合。

    一、Camera2 Preview需要用到哪些模塊

    總結起來,用到了如下模塊,

    • SurfaceTexture之SurfaceTextureListener

    • CameraManager

    • CameraDevice之StateCallback

    • CameraDevice之createCaptureSession

    • CaptureRequest.Builder、 CaptureRequest

    二、各個模塊的功能和之間的關系

    下面詳細分析這幾個模塊的功能和之間的關系,

    2.1 SurfaceTexture之SurfaceTextureListener

    2.1.1 首先看關于SurfaceTexture的說明

    主要目的是接收camera preview的數據并在UI上顯示。

    Captures frames from an image stream as an OpenGL ES texture.
    從圖像流捕獲幀, 作為OpenGL ES紋理.

    The image stream may come from either camera preview or video decode. A android.view.Surface created from a SurfaceTexture can be used as an output destination for the android.hardware.camera2, android.media.MediaCodec, android.media.MediaPlayer, and android.renderscript.Allocation APIs. When updateTexImage is called, the contents of the texture object specified when the SurfaceTexture was created are updated to contain the most recent image from the image stream. This may cause some frames of the stream to be skipped.

    2.1.2 SurfaceTextureListener的使用

    當與此Surface Texture關聯的表面紋理可用時,可以使用此Listener來獲得通知。
    當收到SurfaceTexture可用通知的時候,執行初始化camera的動作。
    示例代碼如下,

    private final SurfaceTextureListener mSurfaceTextureListener = new SurfaceTextureListener() {
            @Override
            public void onSurfaceTextureAvailable(@NonNull SurfaceTexture surface, int width, int height) {
                Log.i(TAG, "onSurfaceTextureAvailable: ++");
                try {
                    Log.i(TAG, "onCreate: call initCamera()");
                    initCamera();
                } catch (CameraAccessException e) {
                    e.printStackTrace();
                }
            }
     
            @Override
            public void onSurfaceTextureSizeChanged(@NonNull SurfaceTexture surface, int width, int height) {
                Log.i(TAG, "onSurfaceTextureSizeChanged: ++");
            }
     
            @Override
            public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surface) {
                Log.i(TAG, "onSurfaceTextureDestroyed: ++");
                return false;
            }
     
            @Override
            public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) {
                Log.i(TAG, "onSurfaceTextureUpdated: ++");
            }
        };

    2.2 CameraManager

    2.2.1 CameraManager的作用

    A system service manager for detecting, characterizing, and connecting to CameraDevices.
    一種系統服務管理器,用于檢測、表征和連接攝像設備。

    2.2.2 使用CameraManager打開Camera

    示例代碼如下,

    注意:
    openCamera的第一個參數是打開哪一個攝像頭,0代表后置攝像頭;1代表前置攝像頭;2代表外接攝像頭。這里打開的是前置攝像頭。
    第二個參數是CameraDevice之StateCallback,稍后解析;
    第三個參數是Handler,這里我們把Handler放在一個新創建的thread中;

    CameraManager manager = (CameraManager) this.getSystemService(Context.CAMERA_SERVICE);
    manager.openCamera("1", stateCallback, mBackgroundHander);

    2.3 CameraDevice之StateCallback

    2.3.1 StateCallback的作用

    A callback objects for receiving updates about the state of a camera device.
    用于接收相機設備狀態更新的回調對象。

    2.3.2 StateCallback的示例代碼

    我們會在onOpened()函數中創建Preview Session!

     
                CameraDevice.StateCallback stateCallback = new CameraDevice.StateCallback() {
                    @Override
                    public void onOpened(@NonNull CameraDevice camera) {
                        Log.i(TAG, "onOpened: ++");
                        mCameraDevice = camera;
                        createPreviewSession();
                    }
     
                    @Override
                    public void onDisconnected(@NonNull CameraDevice camera) {
                        Log.i(TAG, "onDisconnected: ++");
                    }
     
                    @Override
                    public void onError(@NonNull CameraDevice camera, int error) {
                        Log.i(TAG, "onError: ++");
                    }
                };

    2.4 CameraDevice之createCaptureSession

    2.4.1 新建CaptureRequest.Builder

    A builder for capture requests.

    2.4.2 新建CameraDevice之createCaptureSession

    A configured capture session for a CameraDevice, used for capturing images from the camera or reprocessing images captured from the camera in the same session previously.

    2.4.3 創建CaptureRequest

    An immutable package of settings and outputs needed to capture a single image from the camera device.

    Contains the configuration for the capture hardware (sensor, lens, flash), the processing pipeline, the control algorithms, and the output buffers. Also contains the list of target Surfaces to send image data to for this capture.

    這部分的示例代碼如下,

     
        private void createPreviewSession() {
            SurfaceTexture surfaceTexture = mTextureView.getSurfaceTexture();
            // should be preview size, will got it later
            surfaceTexture.setDefaultBufferSize(mTextureView.getWidth(), mTextureView.getHeight());
            mImageReader = ImageReader.newInstance(mTextureView.getWidth(), mTextureView.getHeight(),
                    ImageFormat.JPEG, /*maxImages*/2);
     
            Surface surface =new Surface(surfaceTexture);
     
            try {
                mPreviewRequstBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_PREVIEW);
                mPreviewRequstBuilder.addTarget(surface);
     
                mCameraDevice.createCaptureSession(Arrays.asList(surface, mImageReader.getSurface()),
                        new CameraCaptureSession.StateCallback() {
                            @Override
                            public void onConfigured(@NonNull CameraCaptureSession session) {
                                Log.i(TAG, "onConfigured: ");
                                if (mCameraDevice == null) {
                                    return;
                                } else {
                                    mCaptureSession = session;
                                }
     
                                mPreviewRequest = mPreviewRequstBuilder.build();
                                try {
                                    mCaptureSession.setRepeatingRequest(mPreviewRequest, null, mBackgroundHander);
                                } catch (CameraAccessException e) {
                                    e.printStackTrace();
                                }
                            }
     
                            @Override
                            public void onConfigureFailed(@NonNull CameraCaptureSession session) {
                                Log.i(TAG, "onConfigureFailed: ");
                            }
                        }, mBackgroundHander);
            } catch (CameraAccessException e) {
                e.printStackTrace();
            }
        }

    以上是“Android開發中amera2 Preview怎么用”這篇文章的所有內容,感謝各位的閱讀!相信大家都有了一定的了解,希望分享的內容對大家有所幫助,如果還想學習更多知識,歡迎關注億速云行業資訊頻道!

    向AI問一下細節

    免責聲明:本站發布的內容(圖片、視頻和文字)以原創、轉載和分享為主,文章觀點不代表本網站立場,如果涉及侵權請聯系站長郵箱:is@yisu.com進行舉報,并提供相關證據,一經查實,將立刻刪除涉嫌侵權內容。

    AI

    亚洲午夜精品一区二区_中文无码日韩欧免_久久香蕉精品视频_欧美主播一区二区三区美女