java實現貪吃蛇游戲代碼示例?很多新手對此不是很清楚,為了幫助大家解決這個難題,下面小編將為大家詳細講解,有這方面需求的人可以來學習下,希望你能有所收獲。
1、編寫主方法實現啟動類
import javax.swing.*;
//主啟動類
public class StartGame {
public static void main(String[] args) {
JFrame jFrame = new JFrame("貪吃蛇小游戲");
jFrame.setBounds(10,10,900,720);
jFrame.setResizable(false); //設置窗口大小不可變
jFrame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
//面板
jFrame.add(new GamePanel());
jFrame.setVisible(true);
}
}2、準備好素材圖片,編寫數據類
import javax.swing.*;
import java.net.URL;
public class Data {
//頭部圖片
public static URL headerURL = Data.class.getResource("statics/header.png");
public static ImageIcon header = new ImageIcon(headerURL);
//頭部上下左右
public static URL upURL = Data.class.getResource("statics/up.png");
public static URL downURL = Data.class.getResource("statics/down.png");
public static URL leftURL = Data.class.getResource("statics/left.png");
public static URL rightURL = Data.class.getResource("statics/right.png");
public static ImageIcon up = new ImageIcon(upURL);
public static ImageIcon down = new ImageIcon(downURL);
public static ImageIcon left = new ImageIcon(leftURL);
public static ImageIcon right = new ImageIcon(rightURL);
//身體
public static URL bodyURL = Data.class.getResource("statics/body.png");
public static ImageIcon body = new ImageIcon(bodyURL);
//食物
public static URL foodURL = Data.class.getResource("statics/food.png");
public static ImageIcon food = new ImageIcon(foodURL);
}3、代碼主體部分:在panel面板上實現游戲初始化,鍵盤和事件的監聽等功能
package com.abc.snake;
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Random;
//游戲的面板
public class GamePanel extends JPanel implements KeyListener, ActionListener {
//定義蛇的數據結構
int length; //蛇的長度
int[] snakeX = new int[600]; //蛇的x坐標 25*25
int[] snakeY = new int[500]; //蛇的y坐標 25*25
String fx;
//食物
int foodx;
int foody;
Random random = new Random();
int score; //游戲分數
//游戲當前的狀態
boolean isStart = false;
boolean isFail = false;
//定時器
Timer timer = new Timer(100,this);//100毫秒刷新一次
//構造方法
public GamePanel() {
init();//初始化
this.setFocusable(true); //獲得焦點事件
this.addKeyListener(this); //獲得鍵盤監聽事件
timer.start(); //游戲一開始 定時器就啟動
}
//初始化方法
public void init(){
length = 3;
//初始化開始的蛇,給蛇定位
snakeX[0] = 100;snakeY[0] = 100;
snakeX[1] = 75;snakeY[1] = 100;
snakeX[2] = 50;snakeY[2] = 100;
fx = "R"; //初始方向向右
//初始化食物數據
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
//初始化游戲分數
score = 0;
}
//繪制面板
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);//清屏
this.setBackground(Color.white);//設置面板背景色
Data.header.paintIcon(this,g,25,11);//頭部
g.fillRect(25,75,850,600);//默認的黑色游戲區域
//繪制小蛇
if (fx.equals("R")){
Data.right.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇頭初始化向右
}else if (fx.equals("L")){
Data.left.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇頭初始化向左
}else if (fx.equals("U")){
Data.up.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇頭初始化向上
}else if (fx.equals("D")){
Data.down.paintIcon(this,g,snakeX[0],snakeY[0]); //蛇頭初始化向下
}
for (int i = 1; i < length; i++) {
Data.body.paintIcon(this,g,snakeX[i],snakeY[i]);
}
//食物
Data.food.paintIcon(this,g,foodx,foody);
//積分
g.setColor(Color.white);
g.setFont(new Font("微軟雅黑",Font.BOLD,18));
g.drawString("長度 "+length,750,35);
g.drawString("分數 "+score,750,50);
//游戲狀態
if (isStart == false){
g.setColor(Color.white);
g.setFont(new Font("微軟雅黑",Font.BOLD,40));//設置字體
g.drawString("按下空格開始游戲",300,300);
}
//失敗判斷
if (isFail){
g.setColor(Color.red);
g.setFont(new Font("微軟雅黑",Font.BOLD,40));//設置字體
g.drawString("游戲失敗,按下空格重新開始",300,300);
}
}
//鍵盤監聽事件
@Override
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode(); //獲取按鍵
if (keyCode == KeyEvent.VK_SPACE){
if (isFail){
//重新開始
isFail=false;
init();
}else {
isStart =! isStart;
}
repaint();
}
//鍵盤控制小蛇移動
if (keyCode==KeyEvent.VK_UP){
fx="U";
}else if (keyCode==KeyEvent.VK_DOWN){
fx="D";
}else if (keyCode==KeyEvent.VK_LEFT){
fx="L";
}else if (keyCode==KeyEvent.VK_RIGHT){
fx="R";
}
}
//事件監聽
@Override
public void actionPerformed(ActionEvent e) {
if (isStart && isFail ==false){//如果游戲是開始狀態,就讓小蛇動起來
//移動
for (int i = length-1; i > 0 ; i--) {
snakeX[i] = snakeX[i-1];
snakeY[i] = snakeY[i-1];
}
//走向
if (fx.equals("R")){
snakeX[0] = snakeX[0]+25;
//邊界判斷
if (snakeX[0]>850){
snakeX[0]=25;
}
}else if (fx.equals("L")){
snakeX[0] = snakeX[0]-25;
if (snakeX[0]<25){
snakeX[0]=850;
}
}else if (fx.equals("U")){
snakeY[0] = snakeY[0]-25;
if (snakeY[0]<75){
snakeY[0]=650;
}
}else if (fx.equals("D")){
snakeY[0] = snakeY[0]+25;
if (snakeY[0]>650){
snakeY[0]=75;
}
}
//吃食物
if (snakeX[0] == foodx && snakeY[0] == foody){
length++;
score = score + 10;
//再次隨機食物
foodx = 25 + 25*random.nextInt(34);
foody = 75 + 25*random.nextInt(24);
}
//失敗判定,撞到自己
for (int i = 1; i < length; i++) {
if (snakeX[0]==snakeX[i] && snakeY[0]==snakeY[i]){
isFail=true;
}
}
repaint();
}
timer.start();
}
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}4、代碼運行效果圖
初始化界面:

游戲中界面:

游戲結束界面:

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