上一篇實現了葉子飄動功能,《Android自定義葉子飄動》 現在實現旋轉效果

要實現這個效果,要在之前的功能上添加2個功能
1、通過matrix.postTranslate(int x, int y)在添加在Y軸上滑動
2、通過matrix.postRotate(float degrees, float px, float py)實現葉子旋轉
代碼實現
1、獲取Y坐標
private float getMatrixY() {
float w = (float) ((float) 2 * Math.PI / width);
int y = (int) (18 * Math.sin(w * getMatrixX())) + (height-mLeafHeight)/2;
return y;
}
math.sin(Math.PI....)的取值范圍貌似是-1~1之間。通過X坐標在整個width的比例,獲取到Y坐標的比例。
這里方法有很多,我這邊葉子Y坐標默認在Y軸中間,然后上下+-18px實現在Y軸的滑動,18滑動浮動比較大了
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
leafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null))).getBitmap();
mLeafHeight = leafBitmap.getWidht();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
//添加黃色背景
canvas.drawRect(bgRect, bgPaint);
//添加背景圖片
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
//添加葉子
Matrix matrix = new Matrix();
matrix.postTranslate(getMatriX(), getMatrixY);
canvas.drawBitmap(leafBitmap, new Matrix(), new Paint());
//重復調用onDraw()
postInvalidate();
}
long cycleTime = 5000; //葉子滑動一周的時間5秒
long startTime = 0; //葉子滑動開始時間
private float getMatriX() {
float betweenTime = startTime - System.currentTimeMillis();
//周期結束再加一個cycleTime
if(betweenTime < 0) {
startTime = System.currentTimeMillis() + cycleTime;
betweenTime = cycleTime;
}
//通過時間差計算出葉子的坐標
float fraction = (float) betweenTime / cycleTime;
float x = (int)(width * fraction);
return x;
}
private float getMatrixY() {
float w = (float) ((float) 2 * Math.PI / width);
int y = (int) (18 * Math.sin(w * getMatrixX())) + (height-mLeafHeight)/2;
return y;
}
看下效果就這樣,在Y軸上實現上下浮動,如果要浮動小點,可以把18改小

2、實現旋轉
主要通過matrix.postRotate(float degrees, float px, float py)
degrees就是角度(0~360),px,py就是圖片的中心點
private int getRotate() {
float scale = ((startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;
int rotate = (int)(scale * 360);
return rotate;
}
同樣,通過當前葉子在X軸的比例,來計算出旋轉的角度(0~360)
完整代碼:
public class LeafView extends View {
private Resources mResources;
private Bitmap mLeafBitmap, bgBitmap;
private int width, height;
private int mLeafWidth,mLeafHeight;
private Paint bgPaint;
private RectF bgRect;
private Rect bgDestRect;
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
mLeafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null)).getBitmap();
mLeafWidth = mLeafBitmap.getWidht();
mLeafHeight = mLeafBitmap.getHeight();
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
//添加黃色白金
canvas.drawRect(bgRect, bgPaint);
//添加背景圖片
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
canvas.save();
Matrix matrix = new Matrix();
//添加滑動
matrix.postTranslate(getMatrixX(), getMatrixY());
//添加旋轉
matrix.postRotate(getRotate(), getMatrixX() + mLeafWidth / 2, getMatrixY() + mLeafHeight / 2);
canvas.drawBitmap(mLeafBitmap, matrix, new Paint());
canvas.restore();
postInvalidate();
}
long cycleTime = 5000; //葉子滑動一周的時間5秒
long startTime = 0;
private float getMatrixX() {
float betweenTime = startTime - System.currentTimeMillis();
//周期結束再加一個cycleTime
if(betweenTime < 0) {
startTime = System.currentTimeMillis() + cycleTime;
betweenTime = cycleTime;
}
//通過時間差計算出葉子的坐標
float fraction = (float) betweenTime / cycleTime;
float x = (int)(width * fraction);
return x;
}
private float getMatrixY() {
float w = (float) ((float) 2 * Math.PI / width);
int y = (int) (18 * Math.sin(w * getMatrixX())) + (height-mLeafHeight)/2;
return y;
}
private int getRotate() {
float scale = ((startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;
int rotate = (int)(scale * 360);
return rotate;
}
}
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