本文實例為大家分享了微信小程序跳一跳自動運行腳本,供大家參考,具體內容如下
1、壓縮包帶了adb等必須工具,配置一下環境變量即可
2、Python 直接運行即可 (Python3.6)
代碼:
wechat_jump_auto.py
# coding: utf-8
'''
# === 思路 ===
# 核心:每次落穩之后截圖,根據截圖算出棋子的坐標和下一個塊頂面的中點坐標,
# 根據兩個點的距離乘以一個時間系數獲得長按的時間
# 識別棋子:靠棋子的顏色來識別位置,通過截圖發現最下面一行大概是一條直線,就從上往下一行一行遍歷,
# 比較顏色(顏色用了一個區間來比較)找到最下面的那一行的所有點,然后求個中點,
# 求好之后再讓 Y 軸坐標減小棋子底盤的一半高度從而得到中心點的坐標
# 識別棋盤:靠底色和方塊的色差來做,從分數之下的位置開始,一行一行掃描,由于圓形的塊最頂上是一條線,
# 方形的上面大概是一個點,所以就用類似識別棋子的做法多識別了幾個點求中點,
# 這時候得到了塊中點的 X 軸坐標,這時候假設現在棋子在當前塊的中心,
# 根據一個通過截圖獲取的固定的角度來推出中點的 Y 坐標
# 最后:根據兩點的坐標算距離乘以系數來獲取長按時間(似乎可以直接用 X 軸距離)
'''
import os
import sys
import subprocess
import time
import math
from PIL import Image
import random
from six.moves import input
import debug, config
import numpy as np
VERSION = "1.1.1"
debug_switch = False # debug 開關,需要調試的時候請改為:True
config = config.open_accordant_config()
# Magic Number,不設置可能無法正常執行,請根據具體截圖從上到下按需設置,設置保存在 config 文件夾中
under_game_score_y = config['under_game_score_y']
press_coefficient = config['press_coefficient'] # 長按的時間系數,請自己根據實際情況調節
piece_base_height_1_2 = config['piece_base_height_1_2'] # 二分之一的棋子底座高度,可能要調節
piece_body_width = config['piece_body_width'] # 棋子的寬度,比截圖中量到的稍微大一點比較安全,可能要調節
screenshot_way = 2
def pull_screenshot():
'''
新的方法請根據效率及適用性由高到低排序
'''
global screenshot_way
if screenshot_way == 2 or screenshot_way == 1:
process = subprocess.Popen('adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
screenshot = process.stdout.read()
if screenshot_way == 2:
binary_screenshot = screenshot.replace(b'\r\n', b'\n')
else:
binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')
f = open('autojump.png', 'wb')
f.write(binary_screenshot)
f.close()
elif screenshot_way == 0:
os.system('adb shell screencap -p /sdcard/autojump.png')
os.system('adb pull /sdcard/autojump.png .')
def set_button_position(im):
'''
將 swipe 設置為 `再來一局` 按鈕的位置
'''
global swipe_x1, swipe_y1, swipe_x2, swipe_y2
w, h = im.size
left = int(w / 2)
top = int(1584 * (h / 1920.0))
left = int(random.uniform(left-50, left+50))
top = int(random.uniform(top-10, top+10)) # 隨機防 ban
swipe_x1, swipe_y1, swipe_x2, swipe_y2 = left, top, left, top
def jump(distance):
'''
跳躍一定的距離
'''
press_time = distance * press_coefficient
press_time = max(press_time, 200) # 設置 200ms 是最小的按壓時間
press_time = int(press_time)
cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
x1=swipe_x1,
y1=swipe_y1,
x2=swipe_x2,
y2=swipe_y2,
duration=press_time
)
print(cmd)
os.system(cmd)
return press_time
def find_piece_and_board(im):
'''
尋找關鍵坐標
'''
w, h = im.size
piece_x_sum = 0
piece_x_c = 0
piece_y_max = 0
board_x = 0
board_y = 0
scan_x_border = int(w / 8) # 掃描棋子時的左右邊界
scan_start_y = 0 # 掃描的起始 y 坐標
im_pixel = im.load()
# 以 50px 步長,嘗試探測 scan_start_y
for i in range(int(h / 3), int(h*2 / 3), 50):
last_pixel = im_pixel[0, i]
for j in range(1, w):
pixel = im_pixel[j, i]
# 不是純色的線,則記錄 scan_start_y 的值,準備跳出循環
if pixel[0] != last_pixel[0] or pixel[1] != last_pixel[1] or pixel[2] != last_pixel[2]:
scan_start_y = i - 50
break
if scan_start_y:
break
print('scan_start_y: {}'.format(scan_start_y))
# 從 scan_start_y 開始往下掃描,棋子應位于屏幕上半部分,這里暫定不超過 2/3
for i in range(scan_start_y, int(h * 2 / 3)):
for j in range(scan_x_border, w - scan_x_border): # 橫坐標方面也減少了一部分掃描開銷
pixel = im_pixel[j, i]
# 根據棋子的最低行的顏色判斷,找最后一行那些點的平均值,這個顏色這樣應該 OK,暫時不提出來
if (50 < pixel[0] < 60) and (53 < pixel[1] < 63) and (95 < pixel[2] < 110):
piece_x_sum += j
piece_x_c += 1
piece_y_max = max(i, piece_y_max)
if not all((piece_x_sum, piece_x_c)):
return 0, 0, 0, 0
piece_x = int(piece_x_sum / piece_x_c)
piece_y = piece_y_max - piece_base_height_1_2 # 上移棋子底盤高度的一半
# 限制棋盤掃描的橫坐標,避免音符 bug
if piece_x < w/2:
board_x_start = piece_x
board_x_end = w
else:
board_x_start = 0
board_x_end = piece_x
for i in range(int(h / 3), int(h * 2 / 3)):
last_pixel = im_pixel[0, i]
if board_x or board_y:
break
board_x_sum = 0
board_x_c = 0
for j in range(int(board_x_start), int(board_x_end)):
pixel = im_pixel[j, i]
# 修掉腦袋比下一個小格子還高的情況的 bug
if abs(j - piece_x) < piece_body_width:
continue
# 修掉圓頂的時候一條線導致的小 bug,這個顏色判斷應該 OK,暫時不提出來
if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) > 10:
board_x_sum += j
board_x_c += 1
if board_x_sum:
board_x = board_x_sum / board_x_c
last_pixel = im_pixel[board_x, i]
# 從上頂點往下 +274 的位置開始向上找顏色與上頂點一樣的點,為下頂點
# 該方法對所有純色平面和部分非純色平面有效,對高爾夫草坪面、木紋桌面、藥瓶和非菱形的碟機(好像是)會判斷錯誤
for k in range(i+274, i, -1): # 274 取開局時最大的方塊的上下頂點距離
pixel = im_pixel[board_x, k]
if abs(pixel[0] - last_pixel[0]) + abs(pixel[1] - last_pixel[1]) + abs(pixel[2] - last_pixel[2]) < 10:
break
board_y = int((i+k) / 2)
# 如果上一跳命中中間,則下個目標中心會出現 r245 g245 b245 的點,利用這個屬性彌補上一段代碼可能存在的判斷錯誤
# 若上一跳由于某種原因沒有跳到正中間,而下一跳恰好有無法正確識別花紋,則有可能游戲失敗,由于花紋面積通常比較大,失敗概率較低
for l in range(i, i+200):
pixel = im_pixel[board_x, l]
if abs(pixel[0] - 245) + abs(pixel[1] - 245) + abs(pixel[2] - 245) == 0:
board_y = l+10
break
if not all((board_x, board_y)):
return 0, 0, 0, 0
return piece_x, piece_y, board_x, board_y
def check_screenshot():
'''
檢查獲取截圖的方式
'''
global screenshot_way
if os.path.isfile('autojump.png'):
os.remove('autojump.png')
if (screenshot_way < 0):
print('暫不支持當前設備')
sys.exit()
pull_screenshot()
try:
Image.open('./autojump.png').load()
print('采用方式 {} 獲取截圖'.format(screenshot_way))
except Exception:
screenshot_way -= 1
check_screenshot()
def yes_or_no(prompt, true_value='y', false_value='n', default=True):
default_value = true_value if default else false_value
prompt = '%s %s/%s [%s]: ' % (prompt, true_value, false_value, default_value)
i = input(prompt)
if not i:
return default
while True:
if i == true_value:
return True
elif i == false_value:
return False
prompt = 'Please input %s or %s: ' % (true_value, false_value)
i = input(prompt)
def main():
'''
主函數
'''
op = yes_or_no('請確保手機打開了 ADB 并連接了電腦,然后打開跳一跳并【開始游戲】后再用本程序,確定開始?')
if not op:
print('bye')
return
print('程序版本號:{}'.format(VERSION))
debug.dump_device_info()
check_screenshot()
i, next_rest, next_rest_time = 0, random.randrange(3, 10), random.randrange(5, 10)
while True:
pull_screenshot()
im = Image.open('./autojump.png')
# 獲取棋子和 board 的位置
piece_x, piece_y, board_x, board_y = find_piece_and_board(im)
ts = int(time.time())
print(ts, piece_x, piece_y, board_x, board_y)
set_button_position(im)
jump(math.sqrt((board_x - piece_x) ** 2 + (board_y - piece_y) ** 2))
if debug_switch:
debug.save_debug_screenshot(ts, im, piece_x, piece_y, board_x, board_y)
debug.backup_screenshot(ts)
i += 1
if i == next_rest:
print('已經連續打了 {} 下,休息 {}s'.format(i, next_rest_time))
for j in range(next_rest_time):
sys.stdout.write('\r程序將在 {}s 后繼續'.format(next_rest_time - j))
sys.stdout.flush()
time.sleep(2)
print('\n繼續')
i, next_rest, next_rest_time = 0, random.randrange(30, 100), random.randrange(10, 60)
time.sleep(np.random.uniform(0.6,0.9)) # 為了保證截圖的時候應落穩了,多延遲一會兒,隨機值防 ban
if __name__ == '__main__':
main()
simple.py
# -*- coding: utf-8 -*-
import numpy as np
import cv2
import os
import time
import re
# 屏幕截圖
def pull_screenshot(path):
os.system('adb shell screencap -p /sdcard/%s' % path)
os.system('adb pull /sdcard/%s .' % path)
# 根據x距離跳躍
def jump(distance, alpha):
press_time = max(int(distance * alpha), 200)
cmd = 'adb shell input swipe {} {} {} {} {}'.format(bx1, by1, bx2, by2, press_time)
os.system(cmd)
screenshot = 'screenshot.png'
alpha = 0
bx1, by1, bx2, by2 = 0, 0, 0, 0
chess_x = 0
target_x = 0
fix = 1.6667
# 檢查分辨率是否是960x540
size_str = os.popen('adb shell wm size').read()
if size_str:
m = re.search(r'(\d+)x(\d+)', size_str)
if m:
hxw = "{height}x{width}".format(height=m.group(2), width=m.group(1))
if hxw == "960x540":
fix = 3.16
while True:
pull_screenshot(screenshot)
image_np = cv2.imread(screenshot)
image_np = cv2.cvtColor(image_np, cv2.COLOR_BGR2RGB)
gray = cv2.Canny(image_np, 20, 80)
HEIGHT = image_np.shape[0]
WIDTH = image_np.shape[1]
bx1 = WIDTH / 2
bx2 = WIDTH / 2
by1 = HEIGHT * 0.785
by2 = HEIGHT * 0.785
alpha = WIDTH * fix
# 獲取棋子x坐標
linemax = []
for i in range(int(HEIGHT * 0.4), int(HEIGHT * 0.6)):
line = []
for j in range(int(WIDTH * 0.15), int(WIDTH * 0.85)):
if image_np[i, j, 0] > 40 and image_np[i, j, 0] < 70 and image_np[i, j, 1] > 40 and image_np[i, j, 1] < 70 and image_np[i, j, 2] > 60 and image_np[i, j, 2] < 110:
gray[i, j] = 255
if len(line) > 0 and j - line[-1] > 1:
break
else:
line.append(j)
if len(line) > 5 and len(line) > len(linemax):
linemax = line
if len(linemax) > 20 and len(line) == 0:
break
chess_x = int(np.mean(linemax))
# 獲取目標x坐標
for i in range(int(HEIGHT * 0.3), int(HEIGHT * 0.5)):
flag = False
for j in range(WIDTH):
# 超過朋友時棋子上方的圖案
if np.abs(j - chess_x) < len(linemax):
continue
if not gray[i, j] == 0:
target_x = j
flag = True
break
if flag:
break
# 修改檢測圖
gray[:, chess_x] = 255
gray[:, target_x] = 255
# 保存檢測圖
cv2.imwrite('detection.png', gray)
print(chess_x, target_x)
jump(float(np.abs(chess_x - target_x)) / WIDTH, alpha)
# 等棋子落穩
time.sleep(np.random.random() + 1)
下載:微信小程序跳一跳自動運行腳本
更多內容大家可以參考專題《微信跳一跳》進行學習。
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