今天看到幾個關于pygame模塊的博客和視頻,感覺非常有趣,這里照貓畫虎寫了一個貪吃蛇小游戲,目前還有待完善,但是基本游戲功能已經實現,下面是代碼:
# 導入模塊
import pygame
import random
# 初始化
pygame.init()
w = 720 #窗口寬度
h = 600 #窗口高度
ROW = 30 #行數
COL = 36 #列數
#將所有的坐標看作是一個個點,定義點類
class Point:
row = 0
col = 0
def __init__(self, row, col):
self.row = row
self.col = col
def copy(self):
return Point(row = self.row,col = self.col)
#顯示窗口和標題
size = (w, h)
window = pygame.display.set_mode(size)
pygame.display.set_caption('貪吃蛇')
#定義蛇頭坐標
head = Point(row = ROW/2, col = COL/2)
#蛇身體
snake_list = [
Point(row = head.row,col = head.col+1),
Point(row = head.row,col = head.col+2),
Point(row = head.row,col = head.col+3)
]
#產生食物
def pro_food():
#食物不能與蛇重疊
while True:
pos = Point(row=random.randint(1,ROW-2), col=random.randint(1,COL-2))
is_coll = False
if head.row == pos.row and head.col == pos.col:
is_coll = True
for snake in snake_list:
if snake.col == pos.col and snake.row == pos.row:
is_coll = True
break
if not is_coll:
return pos
food = pro_food()
#定義顏色
bg_color = (255, 255, 255)
head_color = (0, 128, 128)
food_color = (255, 255, 0)
snake_color = (200,200,200)
#給定初始方向
dire = 'left'
def rect(point, color):
cell_width = w/COL
cell_height = h/ROW
left = point.col*cell_width
top = point.row*cell_height
pygame.draw.rect(
window, color,
(left,top,cell_width, cell_height, )
)
pass
# 游戲循環
quit = True
clock = pygame.time.Clock()
while quit:
for event in pygame.event.get():
#退出方式
if event.type == pygame.QUIT:
quit = False
elif event.type == pygame.KEYDOWN:
#鍵盤控制
if event.key == 273 or event.key == 119:
if dire == 'left' or dire == 'right':
dire = 'up'
elif event.key == 274 or event.key == 115:
if dire == 'left' or dire == 'right':
dire = 'down'
elif event.key == 276 or event.key == 97:
if dire == 'up' or dire == 'down':
dire = 'left'
elif event.key == 275 or event.key == 100:
if dire == 'up' or dire == 'down':
dire = 'right'
#吃
eat=(head.row == food.row and head.col == food.col)
if eat:
food = pro_food()
#處理身體
#1.原來的頭換到身體最前端
snake_list.insert(0,head.copy())
#2.刪除身體最后一個
if not eat:
snake_list.pop()
#移動
if dire == 'left':
head.col -= 1
elif dire == 'right':
head.col += 1
elif dire == 'up':
head.row -= 1
elif dire == 'down':
head.row += 1
#檢測:
dead=False
#1.撞墻
if head.col < 0 or head.row< 0 or head.col >= COL or head.row >= ROW:
dead=True
#2.撞自己
for snake in snake_list:
if head.col == snake.col and head.row == snake.row:
dead=True
break
if dead:
print('dead')
quit = False
#繪制背景
pygame.draw.rect(window, bg_color, (0, 0, w, h))
#蛇頭
rect(head, head_color)
#食物
rect(food,food_color)
#蛇身
for snake in snake_list:
rect(snake,snake_color)
pygame.display.flip()
#游戲幀數
clock.tick(20)
效果:

總結
到此這篇關于使用Python第三方庫pygame寫個貪吃蛇小游戲的文章就介紹到這了,更多相關python 貪吃蛇游戲內容請搜索億速云以前的文章或繼續瀏覽下面的相關文章希望大家以后多多支持億速云!
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