using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 委托及事件
{
class Program
{
static void Main(string[] args)
{
Emplyee em = new Emplyee();
Reporter re = new Reporter();
//指明事件觸發后,由誰來處理
em.PlayGame+=new DelegateClassHandle(re.Notify);
em.Game();
Console.ReadKey();
}
}
public delegate void DelegateClassHandle(); //定義托管
public class Emplyee //定義員工類
{
public event DelegateClassHandle PlayGame; //定義托管的綁定事件PlayGame
public void Game() //定義一個Game方法
{
if (PlayGame != null) //判斷事件是否為空
{
Console.WriteLine("哈哈,開始玩游戲");
PlayGame();
}
}
}
public class Reporter //定義一個報告類
{
public void Notify()
{
Console.WriteLine("報告老板,有人玩游戲");
}
}帶參數的委托:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace 委托及事件
{
class Program
{
static void Main(string[] args)
{
Employee el = new Employee("二逼青年",888);
Reporter re = new Reporter();
//指明事件觸發后,由誰來處理
el.PlayGame+=new DelegateClassHandle(re.Notify);
el.Game();
Console.ReadKey();
}
}
/// <summary>
///
/// </summary>
/// <param name="sen">觸發事件的源</param>
/// <param name="e">同時攜帶的參數</param>
public delegate void DelegateClassHandle(object sen, cc e); //定義托管
public class Employee //定義員工類
{
string _name;
int _number;
public string Name
{
get { return _name; }
set { _name = value; }
}
public int Number
{
get { return _number; }
set { _number = value; }
}
public event DelegateClassHandle PlayGame; //定義托管的綁定事件PlayGame
public Employee(string nm, int nu) {
_name = nm;
_number = nu;
}
public void Game() //定義一個Game方法
{
if (PlayGame != null) //判斷事件是否為空
{
Console.WriteLine("哈哈,開始玩游戲");
//實例化一個參數類
cc e = new cc();
e.Name = _name;
e.Number = _number;
PlayGame(this,e);
}
}
}
public class Reporter //定義一個報告類
{
public void Notify(object sen, cc e)
{
Console.WriteLine("報告老板,{0}在{1}玩游戲",e.Name,e.Number );
}
}
public class cc : EventArgs
{
public string Name = "";
public int Number = 0;
}
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