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Ubuntu C++網絡編程怎樣入門

小樊
65
2025-04-04 06:20:03
欄目: 編程語言

在Ubuntu上進行C++網絡編程,你可以遵循以下步驟:

1. 安裝必要的開發工具和庫

首先,確保你的系統是最新的,并安裝必要的開發工具和庫。打開終端并輸入以下命令:

sudo apt-get update
sudo apt-get install build-essential cmake

2. 創建項目文件夾

創建一個新的項目文件夾來存放你的源代碼和構建文件:

mkdir cpp_networking_project
cd cpp_networking_project

3. 編寫服務器和客戶端代碼

在項目文件夾中創建兩個源代碼文件:server.cppclient.cpp。

server.cpp:

#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>

const int PORT = 8080;
const int BUFFER_SIZE = 1024;

int main() {
    int server_fd, new_socket;
    struct sockaddr_in address;
    int addrlen = sizeof(address);
    char buffer[BUFFER_SIZE] = {0};
    const char *message = "Hello from server!";

    // 創建套接字
    if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        std::cerr << "Socket creation failed" << std::endl;
        return -1;
    }

    // 綁定套接字到端口8080
    address.sin_family = AF_INET;
    address.sin_addr.s_addr = INADDR_ANY;
    address.sin_port = htons(PORT);
    if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0) {
        std::cerr << "Bind failed" << std::endl;
        return -1;
    }

    // 監聽端口
    if (listen(server_fd, 3) < 0) {
        std::cerr << "Listen failed" << std::endl;
        return -1;
    }

    // 接受客戶端連接
    if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0) {
        std::cerr << "Accept failed" << std::endl;
        return -1;
    }

    // 讀取客戶端發送的數據
    read(new_socket, buffer, BUFFER_SIZE);
    std::cout << "Message from client: " << buffer << std::endl;

    // 發送數據給客戶端
    send(new_socket, message, strlen(message), 0);
    std::cout << "Hello message sent" << std::endl;

    // 關閉套接字
    close(new_socket);
    close(server_fd);
    return 0;
}

client.cpp:

#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <cstring>
#include <string>

const std::string SERVER_IP = "127.0.0.1";
const int PORT = 8080;
const int BUFFER_SIZE = 1024;

int main() {
    int sock = 0;
    struct sockaddr_in serv_addr;
    char buffer[BUFFER_SIZE] = {0};
    const char *message = "Hello from client!";

    // 創建套接字
    if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
        std::cerr << "Socket creation failed" << std::endl;
        return -1;
    }

    serv_addr.sin_family = AF_INET;
    serv_addr.sin_port = htons(PORT);

    // 將IP地址轉換為二進制格式
    if (inet_pton(AF_INET, SERVER_IP.c_str(), &serv_addr.sin_addr) <= 0) {
        std::cerr << "Invalid address / Address not supported" << std::endl;
        return -1;
    }

    // 連接到服務器
    if (connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr)) < 0) {
        std::cerr << "Connection failed" << std::endl;
        return -1;
    }

    // 向服務器發送消息
    send(sock, message, strlen(message), 0);

    // 從服務器接收消息
    read(sock, buffer, BUFFER_SIZE);
    std::cout << "Message from server: " << buffer << std::endl;

    // 關閉套接字
    close(sock);
    return 0;
}

4. 配置CMakeLists.txt

在項目文件夾中創建一個名為 CMakeLists.txt 的文件,用于配置項目:

cmake_minimum_required(VERSION 3.10)
project(cpp_networking_project)

set(CMAKE_CXX_STANDARD 14)

add_executable(server server.cpp)
add_executable(client client.cpp)

5. 編譯和運行項目

在項目文件夾中,運行以下命令來編譯和運行項目:

mkdir build
cd build
cmake ..
make
./server & ./client

6. 學習資源推薦

通過以上步驟,你應該能夠在Ubuntu上使用C++進行基本的網絡編程。你可以根據自己的需求修改代碼,實現更復雜的功能。

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