在Ubuntu中進行C++網絡編程,通常會使用套接字(sockets)API。套接字是網絡通信的基礎,它允許不同計算機上的進程通過Internet或局域網進行數據交換。以下是一個簡單的TCP服務器和客戶端的示例,展示了如何在Ubuntu中使用C++進行網絡編程。
在開始之前,確保你的系統上安裝了必要的開發工具和庫。你可以使用以下命令來安裝:
sudo apt update
sudo apt install build-essential
創建一個名為 tcp_server.cpp
的文件,并添加以下代碼:
#include <iostream>
#include <cstring>
#include <sys/socket.h>
#include <netinet/in.h>
#include <unistd.h>
int main() {
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
char buffer[1024] = {0};
const char* hello = "Hello from server";
// Creating socket file descriptor
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0) {
perror("socket failed");
exit(EXIT_FAILURE);
}
// Forcefully attaching socket to the port 8080
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR | SO_REUSEPORT, &opt, sizeof(opt))) {
perror("setsockopt");
exit(EXIT_FAILURE);
}
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(8080);
// Forcefully attaching socket to the port 8080
if (bind(server_fd, (struct sockaddr*)&address, sizeof(address)) < 0) {
perror("bind failed");
exit(EXIT_FAILURE);
}
if (listen(server_fd, 3) < 0) {
perror("listen");
exit(EXIT_FAILURE);
}
if ((new_socket = accept(server_fd, (struct sockaddr*)&address, (socklen_t*)&addrlen)) < 0) {
perror("accept");
exit(EXIT_FAILURE);
}
read(new_socket, buffer, 1024);
std::cout << buffer << std::endl;
send(new_socket, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
close(new_socket);
close(server_fd);
return 0;
}
創建一個名為 tcp_client.cpp
的文件,并添加以下代碼:
#include <iostream>
#include <sys/socket.h>
#include <arpa/inet.h>
#include <unistd.h>
#include <string.h>
int main() {
int sock = 0;
struct sockaddr_in serv_addr;
const char* hello = "Hello from client";
char buffer[1024] = {0};
if ((sock = socket(AF_INET, SOCK_STREAM, 0)) < 0) {
std::cout << "\n Socket creation error \n";
return -1;
}
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(8080);
// Convert IPv4 and IPv6 addresses from text to binary form
if(inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr) <= 0) {
std::cout << "\nInvalid address/ Address not supported \n";
return -1;
}
if (connect(sock, (struct sockaddr*)&serv_addr, sizeof(serv_addr)) < 0) {
std::cout << "\nConnection Failed \n";
return -1;
}
send(sock, hello, strlen(hello), 0);
std::cout << "Hello message sent\n";
read(sock, buffer, 1024);
std::cout << "Server: " << buffer << std::endl;
close(sock);
return 0;
}
使用g++編譯器編譯服務器和客戶端程序:
g++ -o tcp_server tcp_server.cpp
g++ -o tcp_client tcp_client.cpp
首先,在一個終端窗口中運行服務器:
./tcp_server
然后,在另一個終端窗口中運行客戶端:
./tcp_client
客戶端將連接到服務器,發送一條消息,并接收服務器的響應。
這只是一個非?;A的網絡編程示例。在實際應用中,你可能需要處理多個客戶端連接、使用非阻塞I/O、實現更復雜的協議等。此外,對于更高級的網絡編程任務,你可能會考慮使用像Boost.Asio這樣的庫,它提供了更高級別的抽象和更易于使用的接口。