在C#中,裝飾器模式是一種結構型設計模式,它允許在不修改現有對象結構的情況下,動態地擴展對象的功能。這種模式通過創建一個包裝對象(裝飾器)來包裹原始對象,從而在不改變原始對象代碼的基礎上增加新的功能。以下是一些在C#中實現裝飾器模式的例子和最佳實踐:
// 組件接口
public interface IComponent
{
void Operation();
}
// 具體組件
public class ConcreteComponent : IComponent
{
public void Operation()
{
Console.WriteLine("ConcreteComponent: Basic operation");
}
}
// 抽象裝飾器
public abstract class Decorator : IComponent
{
protected IComponent component;
public Decorator(IComponent component)
{
this.component = component;
}
public virtual void Operation()
{
component?.Operation();
}
}
// 具體裝飾器A
public class ConcreteDecoratorA : Decorator
{
public ConcreteDecoratorA(IComponent component) : base(component) { }
public override void Operation()
{
base.Operation();
AdditionalBehavior();
}
private void AdditionalBehavior()
{
Console.WriteLine("ConcreteDecoratorA: Additional behavior");
}
}
// 具體裝飾器B
public class ConcreteDecoratorB : Decorator
{
public ConcreteDecoratorB(IComponent component) : base(component) { }
public override void Operation()
{
base.Operation();
AnotherBehavior();
}
private void AnotherBehavior()
{
Console.WriteLine("ConcreteDecoratorB: Another behavior");
}
}
// 客戶端代碼
public class Client
{
public static void Main(string[] args)
{
IComponent component = new ConcreteComponent();
component = new ConcreteDecoratorA(component);
component = new ConcreteDecoratorB(component);
component.Operation();
}
}
通過這些示例和最佳實踐,您可以在C#中有效地使用裝飾器模式,以提高代碼的靈活性和可維護性。