是的,Android的AudioEffect類可以實時調整。AudioEffect是Android提供的一套音頻處理庫,它允許開發者在播放音頻時對其進行各種效果處理,如均衡器、混響、壓縮等。
要實時調整AudioEffect的效果,你需要在播放音頻的過程中,通過AudioEffect對象的setParameters()方法來修改參數。這個方法接受一個AudioEffect.Parameters對象作為參數,該對象包含了要修改的音頻效果參數。
以下是一個簡單的示例,演示了如何使用AudioEffect實時調整均衡器效果:
import android.media.AudioEffect;
import android.media.AudioManager;
import android.media.AudioFormat;
import android.media.AudioTrack;
public class AudioEffectExample {
private static final int SAMPLE_RATE = 44100;
private static final int CHANNEL_CONFIG = AudioFormat.CHANNEL_IN_MONO;
private static final int ENCODING = AudioFormat.ENCODING_PCM_16BIT;
private static final int EFFECT_TYPE = AudioEffect.EFFECT_TYPE_EQUALIZER;
private static final int EQUALIZER_BAND = 0;
private static final float BAND_GAIN = 0.5f;
private AudioTrack audioTrack;
private AudioEffect equalizerEffect;
public void init() {
// 初始化音頻軌道
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
int sampleRateInHz = SAMPLE_RATE;
int channelConfig = CHANNEL_CONFIG;
int encoding = ENCODING;
audioTrack = new AudioTrack(MediaRecorder.AudioSource.MIC, sampleRateInHz, channelConfig, encoding, AudioTrack.getMinBufferSize(sampleRateInHz, channelConfig, encoding), AudioTrack.MODE_STREAM);
audioTrack.play();
// 初始化均衡器效果
equalizerEffect = new AudioEffect(EFFECT_TYPE, false);
equalizerEffect.setParameter(EQUALIZER_BAND, BAND_GAIN);
}
public void setEqualizerBandGain(int band, float gain) {
equalizerEffect.setParameter(EQUALIZER_BAND, gain);
}
public void release() {
if (audioTrack != null) {
audioTrack.stop();
audioTrack.release();
audioTrack = null;
}
if (equalizerEffect != null) {
equalizerEffect.release();
equalizerEffect = null;
}
}
}
在這個示例中,我們首先初始化了一個音頻軌道和一個均衡器效果。然后,我們可以通過調用setEqualizerBandGain()方法來實時調整指定頻帶的增益。注意,這個方法需要在播放音頻的過程中調用,以便實時生效。最后,我們需要在使用完音頻效果后釋放它們。