disp
函數在 C 語言圖形界面中的應用通常涉及到使用圖形庫,如 SDL、GLFW 或者 OpenGL
首先,確保已經安裝了 SDL2 開發庫。然后,創建一個名為 main.c
的文件,并添加以下代碼:
#include <SDL.h>
#include<stdio.h>
int main(int argc, char* argv[]) {
if (SDL_Init(SDL_INIT_VIDEO) != 0) {
printf("Error initializing SDL: %s\n", SDL_GetError());
return 1;
}
SDL_Window* window = SDL_CreateWindow("My Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
if (!window) {
printf("Error creating window: %s\n", SDL_GetError());
SDL_Quit();
return 1;
}
SDL_Renderer* renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!renderer) {
printf("Error creating renderer: %s\n", SDL_GetError());
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Surface* surface = SDL_LoadBMP("image.bmp");
if (!surface) {
printf("Error loading image: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_Texture* texture = SDL_CreateTextureFromSurface(renderer, surface);
SDL_FreeSurface(surface);
if (!texture) {
printf("Error creating texture: %s\n", SDL_GetError());
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 1;
}
SDL_RenderClear(renderer);
SDL_RenderCopy(renderer, texture, NULL, NULL);
SDL_RenderPresent(renderer);
SDL_Delay(3000);
SDL_DestroyTexture(texture);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
這段代碼首先初始化 SDL,然后創建一個窗口和渲染器。接著,它加載一個名為 “image.bmp” 的 BMP 圖像文件,并將其轉換為紋理。最后,它將紋理繪制到窗口上,并顯示 3 秒鐘。在這個例子中,disp
函數的作用是顯示圖像。
要編譯和運行此程序,請使用以下命令:
gcc main.c -o main -lSDL2
./main
注意:這個例子僅適用于 Linux 系統。對于 Windows 和 macOS,您需要根據相應平臺的要求進行調整。